Supermarket
Thursday, February 4th, 2010Dear baldmonkey
Cunts in the supermarket have no spatial awareness. Am I allowed to knock the cunts over with my trolley if they suddenly stop in front of me?
Yours,
Amorous Badger
The problem with supermarkets is the free-for-all nature. An aisle-way code is well overdue. Until the day it is invented, calm yourself down with the following activities:
1. Pen In The Old Person.
The aim of this game is to use your trolley to pen in an old person until they become visibly distressed. The easiest way to do this is by using other customers. Try to force the old person behind another trolley which is close to the shelves, then close their sideways exit route with your trolley and their rear exit route with yourself. Given a long enough penning many different reactions can be extracted from different old people, from rage right through to sobbing.
2. Scare The Child.
The aim of this game is to make a child sat in a trolley cry. There are no set rules on how this may be accomplished, so use your imagination. To get you started, try:
- Slapping the child as you walk past them.
- Sucking up the blood from the bottom of a packet of meat and spurting it out at the child.
- Telling them their parents have just died if they disappear from view for long enough.
I’d be overjoyed to hear any other suggestions readers might have.
3. Meander.
The aim of this game is to take as long as possible to get to the end an aisle without letting any other customers past you. Scoring is based on the number of people backed up behind you, the level of angry noises they create and the length of time it takes you to get from one end to the other. Creativity points may be awarded if you manage an original method of meandering, but most players use the same tactics; holding the trolley sideways at arms length and stopping to chat with a fat person.
4. Extreme Checkout Annoying.
The aim of this game is to not put the “Next customer, please.” bars down yourself. This is a battle of will-power with the customers before you and after you. If you manage to get both the customer before AND after you to put the bars down for you, you win. If you manage to get just one of them to do it, it is a draw. If you put both of them down, you lose and are a failure and are obliged to leave the supermarket without purchasing the shopping you have just unloaded.